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INI File  |  1998-12-15  |  4.5 KB  |  242 lines

  1. [sprgnbo2AnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=29
  8. Movement0=attack
  9. Movement1=death
  10. Movement2=die
  11. Movement3=firedie
  12. Movement4=icedie
  13. Movement5=react
  14. Movement6=stop
  15. Movement7=walk
  16. Movement8=axdeath
  17. Movement9=axfive
  18. Movement10=axfour
  19. Movement11=axone
  20. Movement12=axsix
  21. Movement13=axthree
  22. Movement14=axtwo
  23. Movement15=dgdeath
  24. Movement16=dgfour
  25. Movement17=dgone
  26. Movement18=dgthree
  27. Movement19=dgtwo
  28. Movement20=hddeath
  29. Movement21=hdone
  30. Movement22=hdthree
  31. Movement23=hdtwo
  32. Movement24=lsdeath
  33. Movement25=lsfour
  34. Movement26=lsone
  35. Movement27=lsthree
  36. Movement28=lstwo
  37.  
  38. nRequiredLoops=8
  39. nSpecificLoops=21
  40. nTransitionLoops=0
  41.  
  42. ;Required Animations-------------------------------------------------------
  43. [movement0]
  44. frames0=16
  45. loop=spbattck.KQS spbattck 0.000000 1.0 0 0
  46. nCue=2
  47. cue0=0.125000 do 
  48. cue1=0.250000 playsound spbattck.aud
  49. nTransition=0
  50.  
  51. [movement1]
  52. frames1=1
  53. loop=spbdeath.KQS spbdeath 0.000000 1.0 0 0
  54. nCue=0
  55. nTransition=0
  56.  
  57. [movement2]
  58. frames2=41
  59. loop=spbdie2.KQS spbdie2 0.000000 1.0 0 0
  60. nCue=1
  61. cue0=0.000000 playsound spbdie.aud
  62. nTransition=0
  63.  
  64. [movement3]
  65. frames3=41
  66. loop=Spbfdie.kqs Spbfdie 0.000000 1.0 0 0
  67. nCue=1
  68. cue0=0.000000 playsound spbfdie.aud
  69. nTransition=0
  70.  
  71. [movement4]
  72. frames4=41
  73. loop=Spbiced.kqs Spbiced 0.000000 1.0 0 0
  74. nCue=1
  75. cue0=0.000000 playsound spbiced.aud
  76. nTransition=0
  77.  
  78. [movement5]
  79. frames5=21
  80. loop=spbreact.KQS spbreact 0.000000 1.0 0 0
  81. nCue=1
  82. cue0=0.000000 playsound spbreact.aud
  83. nTransition=0
  84.  
  85. [movement6]
  86. frames6=21
  87. loop=spbstop.KQS spbstop 0.000000 1.0 1 1
  88. nCue=0
  89. nTransition=0
  90.  
  91. [movement7]
  92. frames7=21
  93. loop=spbstop.KQS spbstop 0.000000 1.0 1 1
  94. nCue=0
  95. nTransition=0
  96.  
  97. ;Specific Animations-------------------------------------------------------
  98. [movement8]
  99. frames8=1
  100. loop=sp_cadth.KQS sp_cadth 0.000000 0.0 1 1
  101. nCue=0
  102. nTransition=0
  103.  
  104. [movement9]
  105. frames9=64
  106. loop=ca_spsc5.KQS ca_spsc5 0.000000 1.0 0 0
  107. nCue=1
  108. cue0=0.125000 playsound ax5.aud
  109. nTransition=0
  110.  
  111. [movement10]
  112. frames10=18
  113. loop=ca_spsc4.KQS ca_spsc4 0.000000 1.0 0 0
  114. nCue=1
  115. cue0=0.444444 playsound ax4.aud
  116. nTransition=0
  117.  
  118. [movement11]
  119. frames11=25
  120. loop=ca_spsc1.KQS ca_spsc1 0.000000 1.0 0 0
  121. nCue=1
  122. cue0=0.000000 playsound ax1.aud
  123. nTransition=0
  124.  
  125. [movement12]
  126. frames12=58
  127. loop=ca_spsc6.KQS ca_spsc6 0.000000 1.0 0 0
  128. nCue=1
  129. cue0=0.000000 playsound ax6.aud
  130. nTransition=0
  131.  
  132. [movement13]
  133. frames13=23
  134. loop=ca_spsc3.KQS ca_spsc3 0.000000 1.0 0 0
  135. nCue=1
  136. cue0=0.000000 playsound ax3.aud
  137. nTransition=0
  138.  
  139. [movement14]
  140. frames14=13
  141. loop=ca_spsc2.KQS ca_spsc2 0.000000 1.0 0 0
  142. nCue=1
  143. cue0=0.000000 playsound ax2.aud
  144. nTransition=0
  145.  
  146. [movement15]
  147. frames15=1
  148. loop=sp_dgdth.KQS sp_dgdth 0.000000 0.0 1 1
  149. nCue=0
  150. nTransition=0
  151.  
  152. [movement16]
  153. frames16=52
  154. loop=cd_spsc4.KQS cd_spsc4 0.000000 1.0 0 0
  155. nCue=1
  156. cue0=0.288462 playsound cd_spsc4.aud
  157. nTransition=0
  158.  
  159. [movement17]
  160. frames17=34
  161. loop=cd_spsc1.KQS cd_spsc1 0.000000 1.0 0 1
  162. nCue=1
  163. cue0=0.000000 playsound Cd_spsc1.aud
  164. nTransition=0
  165.  
  166. [movement18]
  167. frames18=37
  168. loop=cd_spsc3.KQS cd_spsc3 0.000000 1.0 0 0
  169. nCue=1
  170. cue0=0.000000 playsound cd_spsc3.aud
  171. nTransition=0
  172.  
  173. [movement19]
  174. frames19=29
  175. loop=cd_spsc2.KQS cd_spsc2 0.000000 1.0 0 0
  176. nCue=1
  177. cue0=0.000000 playsound cd_spsc2.aud
  178. nTransition=0
  179.  
  180. [movement20]
  181. frames20=1
  182. loop=sp_ftdth.KQS sp_ftdth 0.000000 0.0 1 1
  183. nCue=0
  184. nTransition=0
  185.  
  186. [movement21]
  187. frames21=24
  188. loop=cf_spsc1.KQS cf_spsc1 0.000000 1.0 0 0
  189. nCue=1
  190. cue0=0.000000 playsound fist1.aud
  191. nTransition=0
  192.  
  193. [movement22]
  194. frames22=55
  195. loop=cf_spsc3.KQS cf_spsc3 0.000000 1.0 0 0
  196. nCue=1
  197. cue0=0.000000 playsound fist3.aud
  198. nTransition=0
  199.  
  200. [movement23]
  201. frames23=38
  202. loop=cf_spsc2.KQS cf_spsc2 0.000000 1.0 0 0
  203. nCue=1
  204. cue0=0.000000 playsound fist2.aud
  205. nTransition=0
  206.  
  207. [movement24]
  208. frames24=1
  209. loop=sp_lsdth.KQS sp_lsdth 0.000000 0.0 0 0
  210. nCue=0
  211. nTransition=0
  212.  
  213. [movement25]
  214. frames25=145
  215. loop=cls_sps4.KQS cls_sps4 0.000000 1.0 0 0
  216. nCue=1
  217. cue0=0.000000 playsound cls_sps4.aud
  218. nTransition=0
  219.  
  220. [movement26]
  221. frames26=38
  222. loop=cls_sps1.KQS cls_sps1 0.000000 1.0 0 0
  223. nCue=1
  224. cue0=0.000000 playsound cls_sps1.aud
  225. nTransition=0
  226.  
  227. [movement27]
  228. frames27=25
  229. loop=cls_sps3.KQS cls_sps3 0.000000 1.0 0 0
  230. nCue=1
  231. cue0=0.000000 playsound cls_sps3.aud
  232. nTransition=0
  233.  
  234. [movement28]
  235. frames28=33
  236. loop=cls_sps2.KQS cls_sps2 0.000000 1.0 0 0
  237. nCue=1
  238. cue0=0.000000 playsound cls_sps2.aud
  239. nTransition=0
  240.  
  241. ;Transition Animations-----------------------------------------------------
  242.